Some of the graphics are so poor as to rob the game of the emotional, or indeed gratuitous, impact it’s aiming for. It’s all wrapped up in visuals that are at best on a par with a middling Xbox 360 or PS3 title, and despite its modest graphical demands it suffers frame rate issues during more hectic moments. These are then mostly bookended by a military briefing and a cut-scene which furthers the plot. More often that not, the campaign is made up of a series of plain indoor corridors, with a big circular marker leading you on to the next doorway where you’ll dispatch more of the same limited enemy types. Speaking of Gears, Devil’s Third also sports a cover mechanic which, while sound enough, is barely required barring the occasions you’re trying to let your health recharge. It reminded me of some of the more lacklustre moments in the original Gears of War campaign, but with less interesting enemies. On the whole, you’ll only use melee in a tight spot or when low on ammo, as the guns are much easier to deal with.īoss characters or heavily armoured enemies are generally just bullet sponges, most of whom can be easily despatched simply by running away, then shooting them at range before running away again. The camera doesn’t help matters here either, with your melee movement often proving too fast for it to keep up with, or it pans away behind a wall during the ‘flashier’ moments. Laying down your gun, melee combat offers none of the poise that you’d expect from the creator of Ninja Gaiden, instead owing more to something like Dynasty Warriors, just with blood spraying everywhere as the same rote finishing animation appears nearly every time. The game’s difficulty is also unforgiving, with some sections requiring a number of retries to get through, as you soak up bullets one minute only to die almost instantaneously the next. Gunplay is surprisingly solid, though it is increasingly silly when heads pop off in a comic book fashion after you simply shot an enemy a few times in the foot.
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